Attributes and Skills (WIP)

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Attributes and Skills (WIP)

Post by Scout on Mon Apr 17, 2017 2:31 pm

Skeleton post, much work to be done

ATTRIBUTES

Strength - Determines your overall physical strength. This is required for many combat skills. This will also affect your base HP.
Agility - Determines your ability to use fine motor skills. This is required for percise skills. This will affect your ability to sneak, climb, and move swiftly.
Intelligence - Determines your ability to use higher brain functions. This is required for many hard skills. This will affect your ability to think, decision make, and react.
Charisma - Determines your ability to inspire and sway people. This is required for many speechcraft abilities. This will affect your speech, your vocals, and your ability to move people with your words.
Luck - Determines how lucky you are. No skills require this. Random, lucky things may happen to you the higher this is.

SKILLS

First Aid - How effective healing methods are on yourself and on others. 
Persuasion - How effective your speechcraft is, allows you to persuade, intimidate, and to charm.
Tracking - How effective your tracking ability is. Allows you to track creatures, monsters, demons, and even humanoids. 
Gutting - How effective you are at skinning and gutting an animal. Affects the quality of your harvest.
One Handed - How effectively you use one handed weapons. This will be required for high level weapons and will allow you to swing and strike faster.
Two Handed - How effectively you use two handed weapons. This will be required for high level weapons and will allow you to swing and strike faster.
Archery - The strength and accuracy of your archery. This may be required for high level weapons.
Throwing - The strength of your throwing arm. This may be required for high level weapons.
Marksmanship - How effectively you handle muskets, rifles, blunderbusses, and pistols. This will be required for higher level weapons, and will improve your accuracy.
Alchemy - Your ability to effectively use alchemy. Many high level potions will require this.
Enchanting - Your ability to enchant. Many higher level enchantments will require this.
Smithing - Your ability to smith and craft weapons. Higher leveled weapons will require this.
Heavy Armor - Your ability to wear heavy armor comfortably. 
Light Armor - Your ability to utilize light armor properly. 
Lockpicking - Your ability to pick locks.
Pickpocket - Your ability to steal directly from a person.
Healing - Determines how effective your magical healing methods are, and how draining they are on our body. Allows higher leveled restoration spells.
Illusion - Determines how effective your magical illusion methods are, and how draining they are on our body. Allows higher leveled illusion spells.
Manipulation - Determines how effective your magical manipulation methods are, and how draining they are on our body. Allows you to pick up heavier objects.
Conjuration - Determines how effective your magical conjuration methods are, and how draining they are on our body. Allows higher leveled conjuration spells.
Glossolalia - The ability to communicate with and be listened to by deities, this will affect how often they listen and how often they decide you are worthy of their blessing.
Survival - How skilled you are with living and surviving in non-conventional means.
Lore - How knowledgeable you are about writings and history.
Perception - Ability to detect differences, deceit and danger, and gather other information.


Last edited by Scout on Thu Apr 27, 2017 12:03 am; edited 1 time in total
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Re: Attributes and Skills (WIP)

Post by Scout on Wed Apr 19, 2017 7:59 am

Updated
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Re: Attributes and Skills (WIP)

Post by Scout on Thu Apr 27, 2017 12:03 am

Updated with Marksmanship, broke Power Strike down into One Handed and Two handed, gave Power Draw and Power Throw a more traditional name (simply Archery and Throwing)
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