[Testing Battle] Skirmish outside Kirko Power Station, Human Colony of Beoldred

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[Testing Battle] Skirmish outside Kirko Power Station, Human Colony of Beoldred

Post by Scout on Sun Mar 12, 2017 7:07 pm

This is the first time real space combat was tested, as you see we change our methods during the play but we will be hashing out a concrete way of play through this test. The system works, it just needs some brush up and improvements. Feel free to browse this to see what gameplay may look like.


FORCE 1
Humans - One Squad
(28 FP, 64 HP, 1 EV)
Team Leader (3 FP, 8 HP, 1 EV) 
(1)Infantry (3 FP, 8 HP, 1 EV) 
(2)Infantry 
(3)Infantry
(4)Infantry
Machinegunner (5 FP, 8 HP, 1 EV) 
Grenadier (3 FP, 8 HP, 1 EV) 
Combat Medic (3 FP, 8 HP, 1 EV) 

FORCE 2
Galakorians - One Squad
(35 FP, 64 HP, 40 S, TBD EV)
(1)Heavy Infantry (4 FP, 8 HP, 5 S, 0 IV)
(2)Heavy Infantry
(3)Heavy Infantry
(4)Heavy Infantry
Grenadier (3.5 FP, 8 HP, 5 S, 1 IV)
Automatic Rifleman (4.5 FP, 8 HP, 5 S, 1 IV)
CQC Specialist (7.5 FP, 8 HP, 5 S, 1 IV)
Shieldbearer (3.5 FP, 8 HP, 5 S, 1 IV)



SITUATION
On the contested colony of Beoldred, Galakorian and Human forces come to a clash inside the main colony, huge brigades engaging each other for the colony. However, far on the outskirts, a small squad of humans are on the move. Attempting to seize control of the Kirko Power Station, the squad quietly moves through the snowy underbrush of Beoldred. Upon their arrival, a Galakorian squad is found on patrol, moving towards the human, but unaware of their presence. The humans prepare themselves, they have the jump on their xeno enemies. 
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Human Move 1

Post by Scout on Sun Mar 12, 2017 7:19 pm

Staying low in cover until the right moment, the human squad waits for the Galakorians to come within forty meters. In an instant, they stand, aiming their weapons with intent as they open fire.


ACTIONS

  1. Team Leader engages the enemy Heavy Infantry (1)
  2. Rifleman engages the enemy Heavy Infantry (2)
  3. Rifleman engages the enemy Heavy Infantry (3)
  4. Rifleman engages the enemy Heavy Infantry (4)
  5. Rifleman engages the enemy Automatic Rifleman
  6. Grenadier fires a grenade at enemy CQC Specialist
  7. Machine Gunner fires at enemy Grenadier 
  8. Combat Medic engages enemy CQC Specialist



HUMAN SQUAD VITALS
Team Leader (8 HP) 
Infantry (8 HP) 
Infantry (8 HP) 
Infantry (8 HP) 
Infantry (8 HP) 
Machinegunner (8 HP) 
Grenadier (8 HP) 
Combat Medic (8 HP)


Last edited by Scout on Sun Mar 12, 2017 7:25 pm; edited 1 time in total
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Human Move 1

Post by Scout on Sun Mar 12, 2017 7:19 pm

The member 'Scout' has done the following action : Dices roll


#1 'Ground Combat ' : 11

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#2 'Ground Combat ' : 5

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#3 'Ground Combat ' : 10

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#4 'Ground Combat ' : 7

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#5 'Ground Combat ' : 9

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#6 'Ground Combat ' : 13

--------------------------------

#7 'Ground Combat ' : 5

--------------------------------

#8 'Ground Combat ' : 4
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Galakorian Move 1

Post by Lapis on Sun Mar 12, 2017 7:21 pm

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Galakorian Move 1

Post by Scout on Sun Mar 12, 2017 7:21 pm

The member 'Lapis' has done the following action : Dices roll


'Ground Combat ' : 8, 5, 17, 15, 5, 8, 12, 8
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Moderator Post

Post by Scout on Sun Mar 12, 2017 7:26 pm

Successful human actions:
1st (TL engages HI-1)
2nd (RM engages HI-2)
5th (RM engages AR)
6th (Grenade Launcher hits CQC)
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Galakorian Move 2

Post by Lapis on Sun Mar 12, 2017 7:35 pm

The Galakorians, taken by surprise, are hit hard by the Human squad, quickly moving to return fire.

The Human soldiers land their opening shots on the infantry of the Galakorians, and a grenade intercepts the Galakorian CQC specialist.


ACTIONS

  1. Shieldbearer engages the enemy Team Leader
  2. Heavy Infantry engages the enemy Infantry (1)
  3. Heavy Infantry engages the enemy Infantry (2)
  4. Heavy Infantry engages the enemy Infantry (3)
  5. Heavy Infantry engages the enemy Machine Gunner
  6. Grenadier fires a grenade at enemy Machine Gunner
  7. Automatic Rifleman fires at enemy Grenadier 
  8. CQC Specialist engages enemy Combat Medic


GALAKORIAN SQUAD VITALS
Heavy Infantry (8 HP, 2 S)
Heavy Infantry (8 HP, 2 S)
Heavy Infantry (8 HP, 5 S)
Heavy Infantry (8 HP, 5 S)
Grenadier (8 HP, 5 S)
Automatic Rifleman (8 HP, 2 S)
CQC Specialist (8 HP, 2 S)
Shieldbearer (8 HP, 5 S)


Last edited by Lapis on Sun Mar 12, 2017 7:46 pm; edited 2 times in total
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Galakorian Move 2

Post by Scout on Sun Mar 12, 2017 7:35 pm

The member 'Lapis' has done the following action : Dices roll


'Ground Combat ' : 13, 6, 17, 10, 9, 12, 3, 17
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Human Move 2

Post by Scout on Sun Mar 12, 2017 7:37 pm

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Human Move 2

Post by Scout on Sun Mar 12, 2017 7:37 pm

The member 'Scout' has done the following action : Dices roll


'Ground Combat ' : 3, 11, 15, 16, 20, 5, 2, 19
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Moderator Post

Post by Scout on Sun Mar 12, 2017 7:40 pm

Successful Galakorian actions:
1st (TL engages TL)
3rd (HI engages RM-1)
6th (Grenade hits MG)
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Human Move 3

Post by Scout on Sun Mar 12, 2017 7:49 pm

The humans quickly receive fire back from the Galakorians, some yell out in pain as their powerful beam weapons land back with intent. 

As the Galakorians  move towards cover, the squad quickly coordinates as they engage their xeno threat.

ACTIONS

  1. Machine gunner engages enemy Heavy Infantry (1)
  2. Rifleman engages enemy Heavy Infantry (1)
  3. Rifleman engages enemy Heavy Infantry (1)
  4. Rifleman engages enemy Heavy Infantry (2)
  5. Rifleman engages enemy Heavy Infantry (2)
  6. Team Leader engages enemy AR
  7. Grenadier engages enemy AR
  8. Combat Medic heals Team Leader


HUMAN SQUAD VITALS
Team Leader (6.5 HP) 
Infantry (4 HP) 
Infantry (8 HP) 
Infantry (8 HP) 
Infantry (8 HP) 
Machinegunner (5 HP) 
Grenadier (8 HP) 
Combat Medic (8 HP)


Last edited by Scout on Sun Mar 12, 2017 7:50 pm; edited 2 times in total
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Human Move 3

Post by Scout on Sun Mar 12, 2017 7:49 pm

The member 'Scout' has done the following action : Dices roll


'Ground Combat ' : 9, 3, 8, 11, 11, 11, 4, 9
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Galakorian Move 3

Post by Lapis on Sun Mar 12, 2017 7:52 pm

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Galakorian Move 3

Post by Scout on Sun Mar 12, 2017 7:52 pm

The member 'Lapis' has done the following action : Dices roll


'Ground Combat ' : 16, 19, 12, 18, 6, 9, 2, 3
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Moderator Post

Post by Scout on Sun Mar 12, 2017 7:58 pm

Successful human actions:
3rd (RM engages HI-1)
6th (TL engages AR)
7th (GRN engages AR)
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Re: [Testing Battle] Skirmish outside Kirko Power Station, Human Colony of Beoldred

Post by Lapis on Sun Mar 12, 2017 8:04 pm

The Galakorians shout in rage as the bullets peck against their shields and armor, firing back rapidly at the humans with fury.

The Galakorian Automatic Rifleman growls in pure rage as the bullets enter its flesh, it fires back at the enemy Grenadier in earnest.

ACTIONS

  1. Shieldbearer engages the enemy Team Leader
  2. Heavy Infantry engages the enemy Infantry (1)
  3. Heavy Infantry engages the enemy Infantry (2)
  4. Heavy Infantry engages the enemy Infantry (3)
  5. Heavy Infantry engages the enemy Machine Gunner
  6. Grenadier fires a grenade at enemy Combat Medic
  7. Automatic Rifleman fires at enemy Grenadier 
  8. CQC Specialist engages enemy Grenadier


GALAKORIAN SQUAD VITALS
Heavy Infantry (5 HP, 0 S)
Heavy Infantry (8 HP, 2 S)
Heavy Infantry (8 HP, 5 S)
Heavy Infantry (8 HP, 5 S)
Grenadier (8 HP, 5 S)
Automatic Rifleman (2 HP, 0 S)
CQC Specialist (8 HP, 2 S)
Shieldbearer (8 HP, 5 S)
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Re: [Testing Battle] Skirmish outside Kirko Power Station, Human Colony of Beoldred

Post by Scout on Sun Mar 12, 2017 8:04 pm

The member 'Lapis' has done the following action : Dices roll


'Ground Combat ' : 18, 7, 6, 4, 1, 12, 1, 14
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Human Move 4

Post by Scout on Sun Mar 12, 2017 8:07 pm

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Human Move 4

Post by Scout on Sun Mar 12, 2017 8:07 pm

The member 'Scout' has done the following action : Dices roll


'Ground Combat ' : 5, 7, 6, 14, 2, 10, 18, 12
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Moderator Post

Post by Scout on Sun Mar 12, 2017 8:11 pm

Successful Galakorian actions
1st (SB engages TL)
6th (Grenade hits CM)
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Human Move 5

Post by Scout on Sun Mar 12, 2017 8:18 pm

UHS troops take quick cover, able to take shelter from most of the attacks from their xeno nemesis. However, a deadly grenade slips past, striking their combat medic. Thrown against the snow, he is quickly pulled back into cover by a rifleman, luckily minimal damage was done to him. Infantry quickly reload as they prepare another strike, communicating a focused effort.


  1. Grenadier fires a grenade at enemy Heavy Infantry (1)
  2. Rifleman fires at enemy Heavy Infantry (1)
  3. Rifleman fires at enemy Heavy Infantry (1)
  4. Rifleman fires at enemy AR 
  5. Rifleman fires at enemy CQC
  6. Team Leader fires at enemy CQC
  7. Combat Medic fires at enemy AR
  8. Machinegunner fires a burst at enemy Grenadier



HUMAN SQUAD VITALS
Team Leader (3 HP) 
Infantry (4 HP) 
Infantry (8 HP) 
Infantry (8 HP) 
Infantry (8 HP) 
Machinegunner (5 HP) 
Grenadier (8 HP) 
Combat Medic (5 HP)
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Human Move 5

Post by Scout on Sun Mar 12, 2017 8:18 pm

The member 'Scout' has done the following action : Dices roll


'Ground Combat ' : 5, 15, 4, 1, 16, 15, 4, 3
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Re: [Testing Battle] Skirmish outside Kirko Power Station, Human Colony of Beoldred

Post by Lapis on Sun Mar 12, 2017 8:19 pm

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Re: [Testing Battle] Skirmish outside Kirko Power Station, Human Colony of Beoldred

Post by Scout on Sun Mar 12, 2017 8:19 pm

The member 'Lapis' has done the following action : Dices roll


'Ground Combat ' : 19, 7, 4, 7, 16, 20, 5, 13
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Re: [Testing Battle] Skirmish outside Kirko Power Station, Human Colony of Beoldred

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