UHS Dockyard

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UHS Dockyard

Post by Scout on Sun Feb 26, 2017 2:22 am

FLEET ORGANIZATION


1ST BATTLEGROUP

● Dreadnought
● Cruiser
● Cruiser


2ND BATTLEGROUP

● Cruiser
● Cruiser
● Destroyer
● Destroyer
● Destroyer

3RD BATTLEGROUP

● Frigate
● Frigate
● Frigate
● Frigate

DOCTRINE: The use of a large Dreadnought in every fleet gives every fleet a massive amount of firepower. This firepower, in theory, should overwhelm any enemy who has not prepared himself, and will overwhelmed even those who thought they were prepared.

Dreadnought Class




Damage: 200 (1 Turn Cooldown on main gun)
Hull: 600


Weapon Slots: 6
● 1 Tormento Railgun
● 5 Kinetic Defense Turrets (Targets missiles, fighters, and bombers)
Armor Slots: 6
● 6 Gracea Class Hulls
Special Slots: 4
● 3 Bomber Bays
● 1 Fighter Bay



Cruiser Class 




Damage: 75
Hull: 250

Weapon Slots: 5
● 4 Magna Class Kinetic Cannons (MKCs)
● 1 Kinetic Defense Turret
Armor Slots: 5
● 5 Gracea Class Hulls
Special Slots: 3
● 2 Bomber Bays
● 1 Fighter Bay




Destroyer Class 






Damage: 56
Hull: 150

Weapon Slots: 4
● 4 MKCs
Armor Slots: 4
● 4 Gracea Class Hulls
Special Slots: 2
TBD



Frigate Class 




Damage: 36
Hull: 80


Weapon Slots: 3
● 2 MKCs
● 1 Kinetic Defense Turret
Armor Slots: 3
● 3 Lux Class Hulls
Special Slots: 1
● Discovery Scanner


F-16 Space Interceptor 



Damage: 5
Hull: 10


Weapon Slots: 1
● M499 Vulcan Chaingun
Armor Slots: 1
● 1 Lux Class Hull


BO-96 Intersteller Bomber



Damage: 15
Hull: 10


Weapon Slots: 1
● MK75 JDAMs
Armor Slots: 1
● 1 Lux Class Hull
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