Skill Tiers

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Skill Tiers

Post by Scout on Mon May 01, 2017 12:44 pm

Each tier must be unlocked. Every time you level up, you will be granted two tier unlocks if you have the right amount of points for it. Each tier needs 10 points than the last, and all tier 1's begin at 10 points.



First Aid

Tier 1 
Has the ability to properly heal their own minor wounds with the use of bandages and other common medical items.
Tier 2
Has the ability to properly heal the minor wounds of others through the use of bandages and other common medical items.
Tier 3
Has the ability to stabilize their own major wounds with the use of sewing kits.
Tier 4
Has the ability to stabilize others majors wounds with the use of sewing kits.
Tier 5
Has the ability to stabilize their own severe wounds with the use of sewing kits.
Tier 6
Has the ability to stabilize others severe  wounds with the use of sewing kits.
 

Persuasion

Tier 1
Has the ability to convince individuals to reveal more information then they might intend to, giving locations, important figures, and other valuable information. Also gains the ability to bribe. Useful with guards.
Tier 2
Has the ability to convince individuals to perform an act that they may not be entirely willing to do.
Tier 3
Has the ability to Intimidate. While intimidation is an effective method to get people to say or do something, their relationship will deteriorate.
Tier 4
Has the ability to Charm. Charming allows a player to to convince a person to say more or do something without their relationship deteriorating
Tier 5
Can convince NPCs to follow them into battle.
 

Tracking

Tier 1
Able to track deer, dog, and goat activity from within the past hour.
Tier 2
Able to track bear, crocodile, and spider activity from within the past hour. Able to track deer, dog, and goat activity from within the past twelve hours.
Tier 3
Able to track predators, calidons, and scorpions activity from within the past hour. Able to track bear, crocodile, and spider activity from within the past twelve hours.
Tier 4
Able to track Pices Polons, Pices Rexs, and ghoul activity from within the past hour. Able to track predator, calidon, and scorpion activity from within the past twelve hours.
Tier 5
Able to track Ulagor and Werewolf tracks from within the past hour. Able to track Pices Polons and Pices Rexs from within the past twelve hours.
 

Gutting

Tier 1
Able to successfully harvest 25% of the animal carcass.
Tier 2
Able to successfully harvest 50% of the animal carcass.
Tier 3
Able to successfully harvest 75% of the animal carcass.
Tier 4
Able to successfully harvest 100% of the useful animal carcass.
 

One Handed

Tier 1
Able to strike 10% faster and 10% harder. Able to use tier 1 melee weapons.
Tier 2
Able to strike 10% faster and 10% harder. Able to use tier 2 melee weapons.
Tier 3
Able to strike 10% faster and 10% harder. Axes now have a bleeding effect. Able to use tier 3 melee weapons.
Tier 4
Able to strike 10% faster and 10% harder. Able to use tier 4 melee weapons.
Tier 5
Able to strike 25% faster and 30% harder. Can use tier 5 melee weapons.

Two Handed

Tier 1
Able to strike 10% faster. Able to use tier 1 melee weapons.
Tier 2
Able to strike 15% harder. Able to use tier 2 melee weapons.
Tier 3
Able to strike 10% faster.  Able to use tier 3 melee weapons.
Tier 4
Able to strike 15% harder. Able to use tier 4 melee weapons.
Tier 5
Able to strike 25% faster and 30% harder. Can use tier 5 melee weapons.

 
Archery

Tier 1
Able to draw an arrow or crossbow bolt 5% faster and impact 5% harder. Able to use low tier bow or crossbow weapons.
Tier 2
Able to draw an arrow or crossbow bolt 5% faster and impact 5% harder.
Tier 3
Able to draw an arrow or crossbow bolt 5% faster, impact 5% harder, and can fire 10% further with bows. Struck enemies can be tracked. Able to use medium tier bow or crossbow weapons.
Tier 4
Able to draw an arrow or crossbow bolt 5% faster and impact 5% harder.
Tier 5
Able to draw an arrow or crossbow bolt 10% faster, impact 10% harder, and fire 10% further with bows. Able to use high tier bow or crossbow weapons.

Throwing

Tier 1
Able to throw 5% faster, impact 5% harder, and 5% further. Able to use low tier throwing weapons.
Tier 2
Able to throw 5% faster, impact 5% harder, and 5% further.
Tier 3
Able to draw an arrow or crossbow bolt 5% faster and impact 5% harder. Struck enemies have a chance to instantly die.  Able to use low medium tier throwing weapons.
Tier 4
Able to throw 5% faster, impact 5% harder, and 5% further.
Tier 5
Able to throw 10% faster, impact 10% harder, and 10% further.  Able to use high tier throwing weapons.
 

Alchemy

Tier 1
Can craft basic potions that restore small amounts of health. (No more than 25HP.)
Tier 2
Can craft slightly more advanced potions that restore decent amounts of health and increase speed and jumping. (No more than 50HP)
Tier 3
Can craft advanced potions that restore all health. Can also craft potions that allow hardening of skin (grants 10 armor points)
Tier 4
Can craft highly advanced potions that allow for extreme hardening of the skin (grants 50 armor points.)
 

Enchanting

Tier 1
Able to disenchant enchanted weapons to move the enchantment to another weapon.
Tier 2
Able to create your own enchantments, utilizing level 1 enchantments such as Fire Strike, Ice Strike, and Storm Strike
Tier 3
Can now utilize level 2 enchantments such as Paralyze, Insanity, and Calm. 
Tier 4
Can now utilize level 3 enchantments such as Shadow Strike, Ally, and Execution.
 

Smithing

Tier 1
Can smith iron weapons of no tier.
Tier 2
Can smith elven weapons of no tier.
Tier 3
Can smith steel weapons of no tier.
Tier 4
Can smith iron, steel, and elven weapons of tier 2 quality.
Tier 5
Can smith iron, steel, and elven weapons of tier 4 quality.

Heavy Armor

Tier 1
Able to wear heavy armor. Increases strength by 1 point.
Tier 2
Able to jog in heavy armor.
Tier 3
Able to sprint in heavy armor for a short period. Armor is 25% more effective.

Light Armor

Tier 1
Light armor increases agility by 1.
Tier 2
Footsteps become nearly silent while wearing light armor.
Tier 3
Light armor becomes 35% more effective.
 

Lockpicking

Tier 1
Able to pick novice locks.
Tier 2
Able to pick adept locks.
Tier 3
Able to pick hard locks.
Tier 4
Able to pick master locks.
 

Pickpocket

Tier 1
Can steal small items such as gold, notes, and keys off of an NPC or player.
Tier 2
Can steal more valuable items such as expensive jewelry off an NPC or player.
Tier 3
Can steal small weapons such as daggers off an NPC or player. Can also place things inside of their pockets.
 

Restoration 

Tier 1 
Can use basic restoration spells to heal minor wounds such as cuts and slow bleeding.
Tier 2
Can use restoration spells to seal wounds such as gashes and heal larger wounds such as stabs and fast bleeding.
Tier 3
Can use restoration spells to heal advanced wounds such as broken bones, over a period of time.
Tier 4
Can use restoration spells to stop fatal wounds such as internal bleeding and certain organ failures.
Tier 5
Can attempt to restart one's heartbeat for a short window of time after death.

Destruction

Tier 1
Can utilize basic destruction spells such as fire.
Tier 2
Can utilize more advanced destruction spells such as ice and lighting.
Tier 3
Destruction spells become slightly less exhausting on the body.
Tier 4
Destruction spells become much less exhausting on the body.

Illusion

Tier 1
Can attempt to calm an angered enemy, ceasing them from fighting for a few minutes.
Tier 2
Can attempt to trick an enemy into fighting its allies for a few minutes.
Tier 3
Can attempt to drive an enemy into insanity, resulting in an unknown outcome.
Tier 4
Can appear to be invisible to the naked eye for a short amount of time.
Tier 5
Can appear as someone they are not for a short amount of time.

Manipulation

Tier 1
Can manipulate small objects, no heaver than 50 pounds. Able to pick up, move, and throw these items.
Tier 2
Can manipulate larger objects, no heaver than 200 pounds. Able to pick up and move these items.
Tier 3
Can manipulate animals and creatures, being able to pull them forward or push them away with incredible strength.
Tier 4
Can maniupulate humanoids, being able to pull them forward or push them away with incredible strength.
Tier 5
Can fully manipulate incredibly heavy objects. Exhausting your body, you have the strength to lift nearly whole buildings and manipulate them to your will.

Conjuration

Tier 1
Can summon small weapons such as daggers for a short period time, the process is exhausting.
Tier 2
Can summon larger weapons such as swords and axes for a short period of time, the process is exhausting.
Tier 3
Can summon complicated weapons such as bows for a short period of time, the process is exhausting.
Tier 4
The strain of summoning weapons is decreased by 60%.

Glossolalia (Unique leveling up! Can only be leveled up by admin approval.)

Tier 1
Deities will hear you out. They will grant you the time of day to speak to you, whether this goes well or negatively is to the player and deity to decide.
Tier 2
Deities will grant their worshipper unique enchantments or physical boosts if for a rightful cause in the deity's eyes.
Tier 3
Deities may grant their worshipper unique enchantments or physical boosts if they are in danger.
Tier 4
Deities will grant their worshipper a permanent item, an artifact of immense power for the worshipper to use however he or she pleases. 
Tier 5
Deities may allow their worshippers inside of their own plane of existence, if the deity is able, they may step into the mortal realm to fight with their worshipper. May grant refugee in their plane of existence if needed.

Perception

Tier 1
Can detect nearby enemies when they know of your presence.
Tier 2
Can detect nearby enemies when they do not know of your presence.
Tier 3
Can detect nearby allies and enemies when they do not know of your presence.
Tier 4
Can detect enemies from 50% further.
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Re: Skill Tiers

Post by Scout on Mon May 01, 2017 1:14 pm

Added destruction
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